3DF Zephyr Dev Status (Lampone): Difference between revisions
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The next version of 3DF Zephyr (Codename Lampone) is already in development. | The next version of 3DF Zephyr (Codename Lampone) is already in development. | ||
Since we are a cool company using cutting-edge technology, the | Since we are a cool company using cutting-edge technology, the Raspberry on the left does not exist. It has been generated with AI. | ||
The tentative release date is the end of summer 2023. | The tentative release date is the end of summer 2023. | ||
Line 16: | Line 16: | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="width: 20%;" | | ! scope="row" style="width: 20%;" | Improved mesh | ||
| style="width: 60%;" | | | style="width: 60%;" | The mesh algorithm has been improved. Thickness is now computed automatically to maintain thin structures better. | ||
| style="background: Lime;" | Ready for testing (90%) | | style="background: Lime;" | Ready for testing (90%) | ||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 20%;" | Camera groups/rig | |||
| style="width: 60%;" | Cameras group/rig relationship (translation/baseline and rotation) can now be specified during the project wizard. | |||
| style="background: Lime;" | Ready for testing (90%) | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 20%;" | Improved add photos wizard and workspace merge | |||
| style="width: 60%;" | The algorithms for adding photos and merging workspace have been improved. Both can now work in a completely automatic mode. | |||
| style="background: Lime;" | Ready for testing (90%) | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 20%;" | Reworked options dialog | |||
| style="width: 60%;" | The options dialog have been reworked and improved. You can now quickly search among the options. | |||
| style="background: Lime;" | Ready for testing (90%) | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 20%;" | Better multispectral support | |||
| style="width: 60%;" | Multispectral images are now better supported. The intra-bands adjustment works better, and several QoL improvements have been made. | |||
| style="background: Lime;" | Ready for testing (90%) | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 20%;" | Embedded orthophoto and project wizard generation | |||
| style="width: 60%;" | Orthophotos are now embedded and saved with the workspace. Additionally, you can now directly generate an orthophoto from the Z axis (map) from the new project wizard. | |||
| style="background: Lime;" | Ready for testing (90%) | |||
|} | |} | ||
Line 27: | Line 53: | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="width: 20%;" | | ! scope="row" style="width: 20%;" | Save partial reconstruction | ||
| style="width: 60%;" | | | style="width: 60%;" | Added an option to save partial reconstructions (unmerged clusters) on zep files at the end of the SfM. | ||
| style="background: Lime;" | Ready for testing (90%) | | style="background: Lime;" | Ready for testing (90%) | ||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 20%;" | Transform dialog improvements | |||
| style="width: 60%;" | Added an option to reset the gizmo rotation. Additionally, the camera doesn't reset on cancel, and the object visibility doesn't change when ok is pressed. | |||
| style="background: Lime;" | Ready for testing (90%) | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 20%;" | Gizmo thickness and screen size | |||
| style="width: 60%;" | Added options to change the gizmo thickness and its screen size. | |||
| style="background: Lime;" | Ready for testing (90%) | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 20%;" | Improved 3D constraints parser | |||
| style="width: 60%;" | Improved 3D constraints importing and added an option to specify a projected coordinate system. | |||
| style="background: Lime;" | Ready for testing (90%) | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 20%;" | Camera stations | |||
| style="width: 60%;" | You can now define camera stations (groups of images with the same origin and pure rotation) during the project wizard. | |||
| style="background: Lime;" | Ready for testing (90%) | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 20%;" | Undistorted image with outer bounding box | |||
| style="width: 60%;" | You can export an undistorted image with the full distortion bounding box. | |||
| style="background: Lime;" | Ready for testing (90%) | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 20%;" | Native Nira exporter | |||
| style="width: 60%;" | Improved Nira exporter with native SDK support | |||
| style="background: GreenYellow;" | In Development (50%) | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 20%;" | Osgb and kmz tiles moved | |||
| style="width: 60%;" | Osgb and kmz tiles are now exported with the new algorithm for improved performances. | |||
| style="background: GreenYellow;" | In Development (50%) | |||
|} | |} |
Revision as of 15:09, 25 July 2023
The next version of 3DF Zephyr (Codename Lampone) is already in development.
Since we are a cool company using cutting-edge technology, the Raspberry on the left does not exist. It has been generated with AI.
The tentative release date is the end of summer 2023.
Here's a brief report of the planned features in development and their status.
Note: this is not the final feature list: new planned features will be unveiled as we get closer to release! |
Major features and updates
Improved mesh | The mesh algorithm has been improved. Thickness is now computed automatically to maintain thin structures better. | Ready for testing (90%) |
---|---|---|
Camera groups/rig | Cameras group/rig relationship (translation/baseline and rotation) can now be specified during the project wizard. | Ready for testing (90%) |
Improved add photos wizard and workspace merge | The algorithms for adding photos and merging workspace have been improved. Both can now work in a completely automatic mode. | Ready for testing (90%) |
Reworked options dialog | The options dialog have been reworked and improved. You can now quickly search among the options. | Ready for testing (90%) |
Better multispectral support | Multispectral images are now better supported. The intra-bands adjustment works better, and several QoL improvements have been made. | Ready for testing (90%) |
Embedded orthophoto and project wizard generation | Orthophotos are now embedded and saved with the workspace. Additionally, you can now directly generate an orthophoto from the Z axis (map) from the new project wizard. | Ready for testing (90%)
|
Minor bug fixes and updates
Save partial reconstruction | Added an option to save partial reconstructions (unmerged clusters) on zep files at the end of the SfM. | Ready for testing (90%) |
---|---|---|
Transform dialog improvements | Added an option to reset the gizmo rotation. Additionally, the camera doesn't reset on cancel, and the object visibility doesn't change when ok is pressed. | Ready for testing (90%) |
Gizmo thickness and screen size | Added options to change the gizmo thickness and its screen size. | Ready for testing (90%) |
Improved 3D constraints parser | Improved 3D constraints importing and added an option to specify a projected coordinate system. | Ready for testing (90%) |
Camera stations | You can now define camera stations (groups of images with the same origin and pure rotation) during the project wizard. | Ready for testing (90%) |
Undistorted image with outer bounding box | You can export an undistorted image with the full distortion bounding box. | Ready for testing (90%) |
Native Nira exporter | Improved Nira exporter with native SDK support | In Development (50%) |
Osgb and kmz tiles moved | Osgb and kmz tiles are now exported with the new algorithm for improved performances. | In Development (50%) |