3DF Zephyr Dev Status (Avocado): Difference between revisions
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Here's a brief report of the planned features in development and their status. | Here's a brief report of the planned features in development and their status. | ||
{| class="wikitable" style="width: 800px;" | |||
| style="color: Red;" | Note: These features are now available in [https://www.3dflow.net/3df-zephyr-4-0-now-available/ v4.0]! | |||
|} | |||
== Major features and updates == | == Major features and updates == | ||
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! scope="row" style="width: 20%;" | Samantha Speed up | ! scope="row" style="width: 20%;" | Samantha Speed up | ||
| style="width: 60%;" | Samantha (our Sfm algorithm) is being optimize for speed. Preliminary tests show a speedup of 80%-20% with no loss of accuracy. | | style="width: 60%;" | Samantha (our Sfm algorithm) is being optimize for speed. Preliminary tests show a speedup of 80%-20% with no loss of accuracy. | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | MVS Improvement | ! scope="row" | MVS Improvement | ||
| Our multiview stereo routine has been improved in several parts and it can recover even more detail than before. Furthermore, it is being optimized for speed with certain preset. | | Our multiview stereo routine has been improved in several parts and it can recover even more detail than before. Furthermore, it is being optimized for speed with certain preset. | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | Sharp Photoconsistency | ! scope="row" | Sharp Photoconsistency | ||
| We are testing our photoconsistency filter to be able to extract more details on very sharp/planar features. First results are auspicious. | | We are testing our photoconsistency filter to be able to extract more details on very sharp/planar features. First results are auspicious. | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | Faster Photoconsistency and mesh generation | ! scope="row" | Faster Photoconsistency and mesh generation | ||
| The photoconsistency filter and the mesh generation algorithms are being optimized for speed and improved mesh topology. | | The photoconsistency filter and the mesh generation algorithms are being optimized for speed and improved mesh topology. | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | SDK for Linux | ! scope="row" | SDK for Linux | ||
| Our SDK is being ported to Linux. We don't have a plan to port Zephyr anytime soon, but we are porting the SDK for custom command line application and it will be ready with the new release. | | Our SDK is being ported to Linux. We don't have a plan to port Zephyr anytime soon, but we are porting the SDK for custom command line application and it will be ready with the new release. | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | New SDK interface | ! scope="row" | New SDK interface | ||
| Our SDK interface is being improved and new features and functions are being added. | | Our SDK interface is being improved and new features and functions are being added. | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | Calibration manager | ! scope="row" | Calibration manager | ||
| With the camera calibration manager you will be able to manage your custom camera calibration locally. | | With the camera calibration manager you will be able to manage your custom camera calibration locally. | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | Preset manager | ! scope="row" | Preset manager | ||
| With the camera presets manager you will be able to manage your custom preset. Additionally, you will be able to exchange custom presets with other people. | | With the camera presets manager you will be able to manage your custom preset. Additionally, you will be able to exchange custom presets with other people. | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | New Selection tools | ! scope="row" | New Selection tools | ||
| New ellipse and freeform selection tool and improved selection workflow | | New ellipse and freeform selection tool and improved selection workflow | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | Quads import support | ! scope="row" | Quads import support | ||
| Quads will be supported in input (obj and fbx), and you will be able to texture a mesh composed of Quads. | | Quads will be supported in input (obj and fbx), and you will be able to texture a mesh composed of Quads. | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | Orthophoto from points | ! scope="row" | Orthophoto from points | ||
| Orthophotos can be generated from points cloud (even from unstructured ones and laser scans) | | Orthophotos can be generated from points cloud (even from unstructured ones and laser scans) | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | Automatic DTM generation from DEM | ! scope="row" | Automatic DTM generation from DEM | ||
| You will be able to generate both DEM and DTM from orthophoto wizard | | You will be able to generate both DEM and DTM from orthophoto wizard | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|} | |} |
Latest revision as of 21:09, 11 April 2019
The next version of 3DF Zephyr (Codename Avocado) is already in development.
The tentative release date is set for the second part of May, although some closed beta versions will be certainly released before.
Here's a brief report of the planned features in development and their status.
Note: These features are now available in v4.0! |
Major features and updates
Samantha Speed up | Samantha (our Sfm algorithm) is being optimize for speed. Preliminary tests show a speedup of 80%-20% with no loss of accuracy. | Completed (100%) |
---|---|---|
MVS Improvement | Our multiview stereo routine has been improved in several parts and it can recover even more detail than before. Furthermore, it is being optimized for speed with certain preset. | Completed (100%) |
Sharp Photoconsistency | We are testing our photoconsistency filter to be able to extract more details on very sharp/planar features. First results are auspicious. | Completed (100%) |
Faster Photoconsistency and mesh generation | The photoconsistency filter and the mesh generation algorithms are being optimized for speed and improved mesh topology. | Completed (100%) |
SDK for Linux | Our SDK is being ported to Linux. We don't have a plan to port Zephyr anytime soon, but we are porting the SDK for custom command line application and it will be ready with the new release. | Completed (100%) |
New SDK interface | Our SDK interface is being improved and new features and functions are being added. | Completed (100%) |
Calibration manager | With the camera calibration manager you will be able to manage your custom camera calibration locally. | Completed (100%) |
Preset manager | With the camera presets manager you will be able to manage your custom preset. Additionally, you will be able to exchange custom presets with other people. | Completed (100%) |
New Selection tools | New ellipse and freeform selection tool and improved selection workflow | Completed (100%) |
Quads import support | Quads will be supported in input (obj and fbx), and you will be able to texture a mesh composed of Quads. | Completed (100%) |
Orthophoto from points | Orthophotos can be generated from points cloud (even from unstructured ones and laser scans) | Completed (100%) |
Automatic DTM generation from DEM | You will be able to generate both DEM and DTM from orthophoto wizard | Completed (100%) |
Minor bug fixes and updates
Video logo | 3DF Logo updated on video export and it will be not mandatory in the Lite version. | Completed (100%) |
---|---|---|
Enable mask on add photos | Masks can now be load also on add photos and load photos with known parameters menu. | Completed (100%) |
Band colors on object | Apply custom band colors transformation to stereo and mesh objects | Completed (100%) |
Gizmo improved support | Load only rendered object on Gizmo | Completed (100%) |
32/16bit texture workflow | Easier workflow for generating 16/32bit textures. Now you can specify the desired output during texture generation, instead of regenerating it during export. | Completed (100%) |
Xmp during batch | Xmp workflow when processing file in batch | Completed (100%) |
Custom Logo | You can now set a custom grid logo :) | Completed (100%) |
Autoupdate bug | Fixed autoupdate 100% stuck bug, occurring on certain configurations (Unfourtunately, you might still experience the bug from 3.702 to Avocado) | Completed (100%) |
Uber densification | Export a superdensified mesh or textured mesh optionally with high frequency, non-photogrammetric details extracted from images. | Completed (100%) |
Import mesh with UV map without texture | You can now import a mesh with external uv map without a defined texture files for Obj and Fbx formats. | Completed (100%) |
CSF Filter for Ground terrain segmentation | We are integrating the CSF Filtering [1] for detecting the ground points from a terrain point cloud. This will help also the creation of a DTM. | Completed (100%) |
Improve autoupdate selection | Autoupdate can be disabled or enabled on each selection dialog. | Completed (100%) |
Depth map preselection | Preselect depth map for faster computation | Completed (100%) |
Quick project wizard | Quick run project page | Completed (100%) |
Project wizard on-screen tips | Quick tips are now showed to help you in the selection of Advanced parameters during the reconstruction wizard | Completed (100%) |
New decimation algorithm | Much better decimation algorithm | Completed (100%) |
Fixed topology and triangles unification | Fixed mesh topology and textured mesh vertices unification on export | Completed (100%) |
Improved polyline drawing with bubble views | You can now draw in the bubble view without changing the current image | Completed (100%) |
Improved control points workflow with unstructured object | Improved control points management workflow with unstructured object | Completed (100%) |
Better point cloud coloring for unstrucured object | Improved point cloud coloring when structuring an unstructured object with photogrammetric cameras | Completed (100%) |
Photoconsistency subdivision | Internal subdivision of the photoconsistency to better use large images | Completed (100%)
|
FBX Camera exports | Fixed cameras misalignments on FBX export | Completed (100%)
|
German language | Added German Language support | Completed (100%)
|
Bounding box import / export | Import and export the bounding box numerically through an xml file | Completed (100%) |
Discord status plugin | Yeah :) | Completed (100%) |