3DF Zephyr Dev Status (Giuggiola): Difference between revisions
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! scope="row" style="width: 20%;" | Improved photoconsistency | ! scope="row" style="width: 20%;" | Improved photoconsistency | ||
| style="width: 60%;" | We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details. | | style="width: 60%;" | We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details. | ||
| style="background: | | style="background: Lime;" | Ready for testing (90%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
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! scope="row" style="width: 20%;" | New GUI icons | ! scope="row" style="width: 20%;" | New GUI icons | ||
| style="width: 60%;" | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing. | | style="width: 60%;" | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing. | ||
| style="background: | | style="background: Lime;" | Ready for testing (90%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="width: 20%;" | Bundle adjustment constraints revisited | ! scope="row" style="width: 20%;" | Bundle adjustment constraints revisited | ||
| style="width: 60%;" | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position. | | style="width: 60%;" | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position. | ||
| style="background: | | style="background: Lime;" | Ready for testing (90%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="width: 20%;" | Control points on new project wizard | ! scope="row" style="width: 20%;" | Control points on new project wizard | ||
| style="width: 60%;" | You can now specify control points from images during the project wizard itself. | | style="width: 60%;" | You can now specify control points from images during the project wizard itself. | ||
| style="background: | | style="background: Lime;" | Ready for testing (90%) | ||
|} | |} | ||
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|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="width: 20%;" | New rendering space transform tool | ! scope="row" style="width: 20%;" | New rendering space transform tool | ||
| style="width: 60%;" | There is a new rendering transform tool that | | style="width: 60%;" | There is a new rendering transform tool that makes it easier to compute transform and navigate between distant objects | ||
| style="background: Lime;" | Ready for testing (90%) | | style="background: Lime;" | Ready for testing (90%) | ||
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|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="width: 20%;" | Advanced import dialog | ! scope="row" style="width: 20%;" | Advanced import dialog | ||
| style="width: 60%;" | You can now specify batch actions (as merging, make structure operation) before importing multiple files. | | style="width: 60%;" | You can now specify batch actions (such as merging, and make structure operation) before importing multiple files. | ||
| style="background: Lime;" | Ready for testing (90%) | | style="background: Lime;" | Ready for testing (90%) | ||
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! scope="row" style="width: 20%;" | Updated widgets engine | ! scope="row" style="width: 20%;" | Updated widgets engine | ||
| style="width: 60%;" | We update the Qt library to version 6 | | style="width: 60%;" | We update the Qt library to version 6 | ||
| style="background: | | style="background: Lime;" | Ready for testing (90%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" |
Revision as of 16:35, 20 January 2023
The next version of 3DF Zephyr (Codename Giuggiola) is already in development.
The tentative release date is Q1 2023.
Here's a brief report of the planned features in development and their status.
Note: this is not the final feature list: new planned features will be unveiled as we get closer to release! |
Major features and updates
New floating licensing system | We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit. | Ready for testing (90%) |
---|---|---|
New meshing algorithm | The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details. | Ready for testing (90%) |
New Orthophoto wizard | We completely revisited the orthophoto creations with a more flexible and easy to use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box. | Ready for testing (90%) |
Improved photoconsistency | We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details. | Ready for testing (90%) |
Orient images from fixed seeds | You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over. | Ready for testing (90%) |
Improved Samantha calibration | Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result. | Ready for testing (90%) |
New GUI icons | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing. | Ready for testing (90%) |
Bundle adjustment constraints revisited | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position. | Ready for testing (90%) |
Control points on new project wizard | You can now specify control points from images during the project wizard itself. | Ready for testing (90%) |
Minor bug fixes and updates
Texture weights | You can now assign different weights to cameras during textures. | Ready for testing (90%) |
---|---|---|
New gizmo tools | The gizmo has been rewritten, and it's now easier to use | Ready for testing (90%) |
New rendering space transform tool | There is a new rendering transform tool that makes it easier to compute transform and navigate between distant objects | Ready for testing (90%)
|
Advanced import dialog | You can now specify batch actions (such as merging, and make structure operation) before importing multiple files. | Ready for testing (90%) |
Text scaling on dem | Dem viewer texts have been improved with dynamic scaling. | Ready for testing (90%)
|
More random crashes | Just kidding :) | In Development (50%) |
Updated Rendering engine | We updated our core rendering engine | Ready for testing (90%) |
Updated widgets engine | We update the Qt library to version 6 | Ready for testing (90%) |
Improved control points from images dialog | Several improvements have been made to the control points from images dialog. Among the several improvements, it's faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected. | Ready for testing (90%) |
Restyled wizard page | Project wizard has been restyled for a smoother user experience. | Ready for testing (90%) |
More control during new project wizard | Project wizard has been reworked. Control points and camera constraints have been unified. | Ready for testing (90%) |
Faster control points auto-matching | The automatic matching of control points has been revisited and it's not much faster. | Ready for testing (90%) |
Automatically scaled text in Dem Viewer | Level of curves altitude texts are now automatically scaled | Ready for testing (90%) |