3DF Zephyr Dev Status (Dragonfruit): Difference between revisions
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|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | | ! scope="row" | Photoconsistency per chunks | ||
| style="width: 60%;" | | | style="width: 60%;" | Photoconsistency computation is now split in chunks to minimize the impact on RAM. | ||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Texture per chunks | |||
| style="width: 60%;" | The texture computation of big meshes (over 10Millions points) is now split in chunks to minimize the RAM usage. | |||
| style="background: LimeGreen;" | Completed (100%) | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | General pipeline | ! scope="row" | General pipeline improvements | ||
| style="width: 60%;" | General improvements (not related to the other major changes) to speed up the full pipeline | | style="width: 60%;" | General improvements (not related to the other major changes) to speed up and improve the quality of the full pipeline. | ||
| style="background: LimeGreen;" | Completed (100%) | | style="background: LimeGreen;" | Completed (100%) | ||
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! scope="row" style="width: 20%;" | New skin | ! scope="row" style="width: 20%;" | New skin | ||
| style="width: 60%;" | A new skin for the new 3DF Zephyr | | style="width: 60%;" | A new skin for the new 3DF Zephyr | ||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 20%;" | Compressed cache | |||
| style="width: 60%;" | Zephyr cache is now compressed to minimize the disk usage | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Utility bar | |||
| style="width: 60%;" | A new (optional) widget can be shown in the top or bottom part of the 3D viewport. Point picking and quick measurements are currently featured. | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Additional autosave folder | |||
| style="width: 60%;" | User can now specify an additional autosave folder to keep the autosaved files. | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Add folder button | |||
| style="width: 60%;" | New button to add an entire folder of photos | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Improved fls, zf and riegl support | |||
| style="width: 60%;" | Faro, Zf and Riegl plugin have been updated to support the latest formats. | |||
| style="background: LimeGreen;" | Completed (100%) | | style="background: LimeGreen;" | Completed (100%) | ||
Revision as of 23:22, 29 April 2020
The next version of 3DF Zephyr (Codename Dragonfruit) is already in development.
The tentative release date is set for the early Summer 2020, although some closed beta versions will be certainly released before.
Here's a brief report of the planned features in development and their status.
Note: this is not the final feature lists: new planned features will be unveiled as we get closer to release! |
Major features and updates
3DF Scarlet | A new dedicated standalone (bundled at no additional cost to 3DF Zephyr) software designed specifically for laser scan data registration. | Advanced Development (75%) |
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Out of Core processing | Out of core processing allow for a significant lower memory footprint as well as faster processing. | Advanced Development (75%) |
Significant SfM improvements | Bigger datasets (lets say, 1000 photos and above) are significantly faster to process, with no drawbacks on the accuracy and robustness of the algorithm. | Completed (100%) |
WIC Imaging Engine integration | WIC is now the default imaging engine for selected file types, which allows for faster loading times and also offers better color handling. | Completed (100%) |
Merge workspace improvements | Improved merge tools, which also allows importing selected elements only | Completed (100%) |
Drawing Elements Improvements | Drawing elements now also support splines, a preview mode is now available, and selection can also be done using drawing elements. | Completed (100%) |
Photoconsistency per chunks | Photoconsistency computation is now split in chunks to minimize the impact on RAM. | Completed (100%) |
Texture per chunks | The texture computation of big meshes (over 10Millions points) is now split in chunks to minimize the RAM usage. | Completed (100%) |
General pipeline improvements | General improvements (not related to the other major changes) to speed up and improve the quality of the full pipeline. | Completed (100%) |
Minor bug fixes and updates
New skin | A new skin for the new 3DF Zephyr | Completed (100%) |
---|---|---|
Compressed cache | Zephyr cache is now compressed to minimize the disk usage | Completed (100%) |
Utility bar | A new (optional) widget can be shown in the top or bottom part of the 3D viewport. Point picking and quick measurements are currently featured. | Completed (100%) |
Additional autosave folder | User can now specify an additional autosave folder to keep the autosaved files. | Completed (100%) |
Add folder button | New button to add an entire folder of photos | Completed (100%) |
Improved fls, zf and riegl support | Faro, Zf and Riegl plugin have been updated to support the latest formats. | Completed (100%) |
... many more minor gui fixes
Other stuff
Improved FlowEngine interface | More functions have been exposed in FlowEngine | Completed (100%)
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