3DF Zephyr Dev Status (Mango): Difference between revisions

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|- style="vertical-align: top;"
|- style="vertical-align: top;"
! scope="row" style="width: 20%;" | Improved Stuff
! scope="row" style="width: 20%;" | AI masking
| style="width: 60%;" | Really improved stuff
| style="width: 60%;" | Automatic machine learning based masking added in Masquerade
| style="background: Lime;" | Ready for testing (90%)
| style="background: Lime;" | Ready for testing (90%)
|- style="vertical-align: top;"
! scope="row" style="width: 20%;" | 3DConnexion device support
| style="width: 60%;" | Much improved support for 3DConnexion devices and their latest SDK
| style="background: Lime;" | Ready for testing (90%)


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! scope="row" style="width: 20%;" | Leica LGSx support
! scope="row" style="width: 20%;" | Leica LGSx support
| style="width: 60%;" | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet
| style="width: 60%;" | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet
| style="background: Lime;" | Ready for testing (90%)
|- style="vertical-align: top;"
! scope="row" style="width: 20%;" | Precision data loss XML drawing elements
| style="width: 60%;" | Fixed precision data loss on XML export for drawing elements
| style="background: Lime;" | Ready for testing (90%)
|- style="vertical-align: top;"
! scope="row" style="width: 20%;" | Quad buffer 3D display support
| style="width: 60%;" | Fixed quad buffer implementation to support 3D display
| style="background: Lime;" | Ready for testing (90%)
|- style="vertical-align: top;"
! scope="row" style="width: 20%;" | Camera calibration database flowengine
| style="width: 60%;" | It's now possible to query our camera calibration database in flowengine
| style="background: Lime;" | Ready for testing (90%)
|- style="vertical-align: top;"
! scope="row" style="width: 20%;" | Faster rendering
| style="width: 60%;" | Point cloud / meshes are now rendered faster, especially the huge ones
| style="background: Lime;" | Ready for testing (90%)
|- style="vertical-align: top;"
! scope="row" style="width: 20%;" | Updated Cuda libraries
| style="width: 60%;" | Cuda libraries has been updated
| style="background: Lime;" | Ready for testing (90%)
|- style="vertical-align: top;"
! scope="row" style="width: 20%;" | Updated Python version
| style="width: 60%;" | Python version updated to 3.12
| style="background: Lime;" | Ready for testing (90%)
|- style="vertical-align: top;"
! scope="row" style="width: 20%;" | Added match object center on merge
| style="width: 60%;" | Added match object center on the merge projects dialog
| style="background: Lime;" | Ready for testing (90%)
|- style="vertical-align: top;"
! scope="row" style="width: 20%;" | Solved issue with empty images
| style="width: 60%;" | 0 bytes images are now discarded
| style="background: Lime;" | Ready for testing (90%)
|- style="vertical-align: top;"
! scope="row" style="width: 20%;" | Solved issue with 3DPDF
| style="width: 60%;" | Solved issues on export with 3DPDF
| style="background: Lime;" | Ready for testing (90%)
| style="background: Lime;" | Ready for testing (90%)



Revision as of 22:59, 10 October 2024

The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.

Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it's not. It's definitely a Mango.

The tentative release date is the end of 2024.

Here's a brief report of the planned features in development and their status.

Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!

Major features and updates

OpenCL support Support for video card supporting OpenCL > 1.1 (Intel and ATI) Ready for testing (90%)
AI classification Automatic machine learning based classification for Aerial photogrammetry dataset Ready for testing (90%)
Floating local license server Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request. Ready for testing (90%)
AI masking Automatic machine learning based masking added in Masquerade Ready for testing (90%)
3DConnexion device support Much improved support for 3DConnexion devices and their latest SDK Ready for testing (90%)


Minor bug fixes and updates

Leica LGSx support Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet Ready for testing (90%)
Precision data loss XML drawing elements Fixed precision data loss on XML export for drawing elements Ready for testing (90%)
Quad buffer 3D display support Fixed quad buffer implementation to support 3D display Ready for testing (90%)
Camera calibration database flowengine It's now possible to query our camera calibration database in flowengine Ready for testing (90%)
Faster rendering Point cloud / meshes are now rendered faster, especially the huge ones Ready for testing (90%)
Updated Cuda libraries Cuda libraries has been updated Ready for testing (90%)
Updated Python version Python version updated to 3.12 Ready for testing (90%)
Added match object center on merge Added match object center on the merge projects dialog Ready for testing (90%)
Solved issue with empty images 0 bytes images are now discarded Ready for testing (90%)
Solved issue with 3DPDF Solved issues on export with 3DPDF Ready for testing (90%)
Added bugs Ad maiora semper! Ready for testing (90%)