3DF Zephyr Dev Status (Blueberry): Difference between revisions
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| style="color: Red;" | Note: | | style="color: Red;" | Note: These features are now available in [https://www.3dflow.net/3df-zephyr-4-300-out-now/ v4.3]! | ||
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Latest revision as of 21:07, 11 April 2019
The next version of 3DF Zephyr (Codename Blueberry) is already in development.
The tentative release date is set for the beginning of November, although some closed beta versions will be certainly released before.
Here's a brief report of the planned features in development and their status.
Note: These features are now available in v4.3! |
Major features and updates
Automatic plane fitting for blueprints generation | Automatic plane fitting will allow for a new tool to automatically extract sections/rooms specifically optimized in architecture/building scenarios (blueprints) (Aerial only) | Completed (100%) |
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New planar surface drawing element | Planar surface drawing elements can now be added and saved in the workspace and exported as CAD elements (Aerial only) | Completed (100%) |
Depth map generation quality improved | Our multiview stereo routine has been improved in several parts and it can recover even more detail than before. | Completed (100%) |
Large dataset Bundle adjustment support | Bundle adjustment will be improved for dealing with very big datasets. Speed ups when using more than 500 photos during the orientation phase. | Completed (100%) |
Depth map generation speed ups | The depth map generation is currently the slower part of the pipeline. We are using novel algorithms to speed up the process considerably. | Completed (100%) |
Improved orthophoto generation | Improved orthophoto generation. You can now use tiles and selection with rubber band on any mode. Results and workflow have been improved. | Completed (100%) |
Orthophoto in workspace | Orthophoto can now be added and managed in the workspace | Completed (100%) |
Knife cut tool | Cut a mesh either by volume or by plane - the intersection will cut through triangles, making borders much more beautiful and asset-ready. | Completed (100%) |
OSGB/Ive support | Tiles OSGB export support in the Aerial version. | Completed (100%)
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Export self-hosted 3d model | 3D models can be now exported as a self-hosted webgl / html page (can be easily embedded in any website or privately shared). | Completed (100%) |
Improved thin structures extraction | Improved thin structures extraction during photoconsistency | Completed (100%) |
Minor bug fixes and updates
New bounding box | Improved bounding box for better management and ease of use. | Completed (100%) |
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Bindable keys | All the Zephyr command keys of the render/main window will be bindable. | Completed (100%)
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Export texture images | You can now export only texture images | Completed (100%) |
Limit rendering | In order to accomodate huge mesh, an option is added to limit rendering, so that the workspace can still be navigated albeit without having control on said subject. | Completed (100%)
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Batch tool can load .zep | The batching tool now allows to load a .zep, effectivly skipping the SfM phase when needed. | Completed (100%) |
Color comparison | Cloud to cloud color comparison histogram (in addition to the distance one) | Completed (100%) |
Select cameras from 3D | Select cameras with standard selection tools in the 3D rendering window | Completed (100%) |
Improved orientation | Parameters and processes are better tuned to get a more accurate orientation in specific cases like fixed rigs or region with low overlap | Completed (100%) |
Bounding box selection | New selection method with bounding box | Completed (100%) |
Improved UV viewer | UV viewer for textures use now vector graphics for triangles | Completed (100%) |
Export to myminifactory | 3D models can be exported to myminifactory.com | In development (50%) |
Export to Thingiverse | 3D models can be exported to Thingiverse.com | In development (50%) |
New dock for selection and editing | Dock has been reorganized and new panels have been created for quick access | Completed (100%) |
Faster Mask by color | Multithread mask by color computation | Completed (100%) |
Update to Cuda 10.0 | Remember to update your drivers ;) | Completed (100%) |
Quick orientation tools don't change scale | The quick orientation tools now don't change object scale (only the rendering scale) | Completed (100%) |
Detection of masks with different sizes | Mask with a size different from the input image are now detected and discarded | Completed (100%) |
Mask autopropagation during sfm | If you mask only a subset of images, mask will be guessed for the non masked set (experimental) | Completed (100%) |
Fixed youtube upload with new API | Updated to new youtube API | Completed (100%) |
Added botton to switch to rendering system button | New button to rescale to a local rendering system. Alignment tool doesn't change the scale anymore (only the orientation). | Completed (100%) |
Better generate enhanced mesh behaviour | Cancel action now returns to the dialog page. Added "local rendering system" export option. | Completed (100%) |
Heic image support | Heif image format support | Completed (100%) |
Added wrml exporter | Both for colored and textured meshes | Completed (100%) |
3DF Zephyr Free Mandatory updagrade grace period | Free updates mandatory only after a 7 days of grace period (Starting from the next minor patch) | Completed (100%) |