3DF Zephyr Dev Status (Clementine): Difference between revisions
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! scope="row" style="width: 20%;" | Detail enhancement for mesh | ! scope="row" style="width: 20%;" | Detail enhancement for mesh | ||
| style="width: 60%;" | Better detail extraction during the mvs/mesh extraction | | style="width: 60%;" | Better detail extraction during the mvs/mesh extraction | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 20%;" | Normal map extraction | |||
| style="width: 60%;" | You can bake normals maps (Object and Tangent space) starting from an high poly mesh to any textured mesh. | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="width: 20%;" | Speeded up MVS stereo generation | ! scope="row" style="width: 20%;" | Speeded up MVS stereo generation | ||
| style="width: 60%;" | The multiview stereo has been speeded up further | | style="width: 60%;" | The multiview stereo has been speeded up further | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="width: 20%;" | Better texture UV packing | ! scope="row" style="width: 20%;" | Better texture UV packing | ||
| style="width: 60%;" | Better UV packing algorithm during mesh generation (space saving) | | style="width: 60%;" | Better UV packing algorithm during mesh generation (space saving) | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="width: 20%;" | Unified Mesh and dense point cloud computation | ! scope="row" style="width: 20%;" | Unified Mesh and dense point cloud computation | ||
| style="width: 60%;" | In order to optimize the computation, mesh and dense point cloud will be computed one shot by default. It will be still possible to generate a separate point cloud if needed. | | style="width: 60%;" | In order to optimize the computation, mesh and dense point cloud will be computed one shot by default. It will be still possible to generate a separate point cloud if needed. | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | Export orthophoto as single tiff | ! scope="row" | Export orthophoto as single tiff | ||
| style="width: 60%;" | The tiled orthophoto can now be exported as a unique BigTiff file | | style="width: 60%;" | The tiled orthophoto can now be exported as a unique BigTiff file | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | 3D stereo display support | ! scope="row" | 3D stereo display support | ||
| style="width: 60%;" | Quad buffer support for stereo 3D display | | style="width: 60%;" | Quad buffer support for stereo 3D display | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | 3D mouse support | ! scope="row" | 3D mouse support | ||
| style="width: 60%;" | 3Dconnexion mouse support | | style="width: 60%;" | 3Dconnexion mouse support | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" | Major library update | ! scope="row" | Major library update | ||
| style="width: 60%;" | All our core libraries for (3D engine, Math, GUI) have been updated to the latest version with several bug fixes. | | style="width: 60%;" | All our core libraries for (3D engine, Math, GUI) have been updated to the latest version with several bug fixes. | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |||
! scope="row" | Dxf import | |||
| style="width: 60%;" | You can import polylines and points as dxf in Zephyr Aerial | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Orthophoto generation speed up | |||
| style="width: 60%;" | The orthophoto generation process has been speeded up | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|} | |} | ||
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! scope="row" style="width: 20%;" | Improved mesh enhance filter | ! scope="row" style="width: 20%;" | Improved mesh enhance filter | ||
| style="width: 60%;" | The mesh enhancement filter has been improved to extract more details | | style="width: 60%;" | The mesh enhancement filter has been improved to extract more details | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
Line 88: | Line 103: | ||
! scope="row" | New "General" preset | ! scope="row" | New "General" preset | ||
| style="width: 60%;" | New General preset category suitable for most cases | | style="width: 60%;" | New General preset category suitable for most cases | ||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Copy all in Masquerade speed up | |||
| style="width: 60%;" | The "Copy all" command in Masquerade now work instantly | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Improved Flat Shading | |||
| style="width: 60%;" | Corrected an issue and improved the flat shading rendering shader | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Extract all frames from video | |||
| style="width: 60%;" | Added an option to extract all the frames from the video sequence | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Move up / down control points | |||
| style="width: 60%;" | Control points can be reorganized and moved up or down on the list | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Keypoint animator bug | |||
| style="width: 60%;" | Fixed a bug in the keypoints animator | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Improved polyline shaders | |||
| style="width: 60%;" | Improved polylines and cad shadeers. It's not possible to render them in world space instead of screen space. | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Improved pick polyline | |||
| style="width: 60%;" | Improved pick polyline with Undo/Redo | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Autocrop orthophoto borders | |||
| style="width: 60%;" | Added intelligent cropping of the orthophoto borders | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Added transparency to orthophoto output | |||
| style="width: 60%;" | Orthophoto tiff are now exported both with alpha channel and nodata value for transparency (improved compatibility with different viewers) | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Terrain extraction tool | |||
| style="width: 60%;" | New terrain extraction tool with the CSF point Filter | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Speeded up video extraction | |||
| style="width: 60%;" | Up to 10x faster frames from video extraction | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Improved mesh on degenerate tethrahedra | |||
| style="width: 60%;" | Degenerate tethrahedra magament has been improved, and it will lead to a better meshing in some cases | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | New pdf report | |||
| style="width: 60%;" | Much Much better PDF Report ;) | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Hotkeys for control point selection | |||
| style="width: 60%;" | New hotkeys for switching images during control point selection | |||
| style="background: LimeGreen;" | Completed (100%) | |||
|- style="vertical-align: top;" | |||
! scope="row" | Move up / Move down workspace elements | |||
| style="width: 60%;" | All the workspace elements can be now moved up or down and organized in any order | |||
| style="background: LimeGreen;" | Completed (100%) | | style="background: LimeGreen;" | Completed (100%) | ||
|} | |} | ||
... many more minor gui fixes | |||
== Other stuff == | == Other stuff == | ||
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! scope="row" | Unified login system | ! scope="row" | Unified login system | ||
| style="width: 60%;" | Zephyr license managment from the 3Dflow.net website | | style="width: 60%;" | Zephyr license managment from the 3Dflow.net website | ||
| style="background: | | style="background: LimeGreen;" | Completed (100%) | ||
|} | |} |
Latest revision as of 17:13, 29 August 2019
The next version of 3DF Zephyr (Codename Clementine) is already in development.
The tentative release date is set for the early Summer 2019, although some closed beta versions will be certainly released before.
Here's a brief report of the planned features in development and their status.
Note: this is not the final feature lists: new planned features will be unveiled as we get closer to release! |
Major features and updates
Detail enhancement for mesh | Better detail extraction during the mvs/mesh extraction | Completed (100%) |
---|---|---|
Normal map extraction | You can bake normals maps (Object and Tangent space) starting from an high poly mesh to any textured mesh. | Completed (100%) |
Speeded up MVS stereo generation | The multiview stereo has been speeded up further | Completed (100%) |
Better texture UV packing | Better UV packing algorithm during mesh generation (space saving) | Completed (100%) |
Unified Mesh and dense point cloud computation | In order to optimize the computation, mesh and dense point cloud will be computed one shot by default. It will be still possible to generate a separate point cloud if needed. | Completed (100%) |
Export orthophoto as single tiff | The tiled orthophoto can now be exported as a unique BigTiff file | Completed (100%) |
3D stereo display support | Quad buffer support for stereo 3D display | Completed (100%) |
3D mouse support | 3Dconnexion mouse support | Completed (100%) |
Major library update | All our core libraries for (3D engine, Math, GUI) have been updated to the latest version with several bug fixes. | Completed (100%) |
Dxf import | You can import polylines and points as dxf in Zephyr Aerial | Completed (100%) |
Orthophoto generation speed up | The orthophoto generation process has been speeded up | Completed (100%) |
Minor bug fixes and updates
New alignement tools | The alignemnt tools dialog has been reorganized for better usage | Completed (100%) |
---|---|---|
Improved mesh enhance filter | The mesh enhancement filter has been improved to extract more details | Completed (100%) |
Support for custom geoid | You can now load custom Geoid for georeferencing | Completed (100%) |
Raised internal resolution | The single image resolution can now be bigger | Completed (100%) |
Texturing preset page | The texturing generation page now have presets as the other pages | Completed (100%) |
New "General" preset | New General preset category suitable for most cases | Completed (100%) |
Copy all in Masquerade speed up | The "Copy all" command in Masquerade now work instantly | Completed (100%) |
Improved Flat Shading | Corrected an issue and improved the flat shading rendering shader | Completed (100%) |
Extract all frames from video | Added an option to extract all the frames from the video sequence | Completed (100%) |
Move up / down control points | Control points can be reorganized and moved up or down on the list | Completed (100%) |
Keypoint animator bug | Fixed a bug in the keypoints animator | Completed (100%) |
Improved polyline shaders | Improved polylines and cad shadeers. It's not possible to render them in world space instead of screen space. | Completed (100%) |
Improved pick polyline | Improved pick polyline with Undo/Redo | Completed (100%) |
Autocrop orthophoto borders | Added intelligent cropping of the orthophoto borders | Completed (100%) |
Added transparency to orthophoto output | Orthophoto tiff are now exported both with alpha channel and nodata value for transparency (improved compatibility with different viewers) | Completed (100%) |
Terrain extraction tool | New terrain extraction tool with the CSF point Filter | Completed (100%) |
Speeded up video extraction | Up to 10x faster frames from video extraction | Completed (100%) |
Improved mesh on degenerate tethrahedra | Degenerate tethrahedra magament has been improved, and it will lead to a better meshing in some cases | Completed (100%) |
New pdf report | Much Much better PDF Report ;) | Completed (100%) |
Hotkeys for control point selection | New hotkeys for switching images during control point selection | Completed (100%) |
Move up / Move down workspace elements | All the workspace elements can be now moved up or down and organized in any order | Completed (100%) |
... many more minor gui fixes
Other stuff
Improved FlowEngine interface | More functions have been exposed in FlowEngine | Completed (100%) |
---|---|---|
Marker detection in FlowEngine | FlowEngine now support marker detection | Completed (100%) |
Unified login system | Zephyr license managment from the 3Dflow.net website | Completed (100%) |