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	<title>3Dflow Development Status - User contributions [en]</title>
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	<updated>2026-04-21T11:39:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=199</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=199"/>
		<updated>2024-12-20T15:39:05Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is early 2025.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Mesh Photoconsistency improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Several improvements to photoconsistency in terms of quality&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Decimation improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | The decimation algorithm has been improved on difficult scenarios&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;text-align:left;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Brand new bugs&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Faster UI with big datasets&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | The UI is more responsive when dealing with very big datasets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Improved point inspection tool&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | General improvements to the point inspection tool&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=198</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=198"/>
		<updated>2024-12-20T15:38:52Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is early 2025.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Mesh Photoconsistency improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Several improvements to photoconsistency in terms of quality&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Decimation improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | The decimation algorithm has been improved on difficult scenarios&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;text-align:left;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Brand new bugs&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Faster UI with big datasets&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | The UI is more responsive when dealing with very big datasets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Improved point inspection tool&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | General improvements to the point inspection tool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=197</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=197"/>
		<updated>2024-12-20T15:36:14Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is early 2025.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Mesh Photoconsistency improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Several improvements to photoconsistency in terms of quality&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Decimation improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | The decimation algorithm has been improved on difficult scenarios&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;text-align:left;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Brand new bugs&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Faster UI with big datasets&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | The UI is more responsive when dealing with very big datasets&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=196</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=196"/>
		<updated>2024-12-20T15:34:49Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is early 2025.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Mesh Photoconsistency improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Several improvements to photoconsistency in terms of quality&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Decimation improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | The decimation algorithm has been improved on difficult scenarios&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;text-align:left;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Brand new bugs&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=195</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=195"/>
		<updated>2024-12-19T10:10:11Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Mesh Photoconsistency improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Several improvements to photoconsistency in terms of quality&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Decimation improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | The decimation algorithm has been improved on difficult scenarios&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;text-align:left;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Brand new bugs&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=194</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=194"/>
		<updated>2024-10-14T08:49:08Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Mesh Photoconsistency improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Several improvements to photoconsistency in terms of quality&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Decimation improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | The decimation algorithm has been improved on difficult scenarios&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;text-align:left;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=193</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=193"/>
		<updated>2024-10-14T08:48:41Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Photoconsistency improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Several improvements to photoconsistency in terms of quality&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Decimation improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | The decimation algorithm has been improved on difficult scenarios&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;text-align:left;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=192</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=192"/>
		<updated>2024-10-14T07:53:38Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;text-align:left;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=191</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=191"/>
		<updated>2024-10-14T07:52:21Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;text-align:left&amp;quot;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=190</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=190"/>
		<updated>2024-10-14T07:51:29Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=189</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=189"/>
		<updated>2024-10-14T07:49:33Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=188</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=188"/>
		<updated>2024-10-14T07:48:31Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=187</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=187"/>
		<updated>2024-10-14T07:48:22Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1024px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=186</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=186"/>
		<updated>2024-10-14T07:48:03Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1024px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1024px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1024px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=185</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=185"/>
		<updated>2024-10-14T07:46:50Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1024px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1024px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1024px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=184</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=184"/>
		<updated>2024-10-14T07:46:38Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1024px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=183</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=183"/>
		<updated>2024-10-14T07:46:17Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Structure from motion improvements&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | New keypoint extraction method with improved accuracy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Qt libraries&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Qt Libraries has been updated&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=182</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=182"/>
		<updated>2024-10-14T07:44:44Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control point look at&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added function to look at a control point&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated GeoBim for Revit 2024&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Geobim plugin updated for Revit 2024&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera group dialog&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added dialog for camera group information that also allows to export final rig calibration&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=181</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=181"/>
		<updated>2024-10-14T07:40:56Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added support for circular targets&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 80%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=180</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=180"/>
		<updated>2024-10-14T07:38:45Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Circular target support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for circular targets&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Planar registration constraints &lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Planar registrations constraints have been added in Scarlet&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | OpenStreetMap in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | OpenStreetMap layer is now shown in the orthophoto viewer&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Teledyne Ladybug support &lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Native format for Teledyne ladybug is supported with exterior/interior parameters loaded&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved PDF report&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | PDF report export and layout have been improved&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Gltf / Glb read improved&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved Gltf/Glb loading&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Export orthophoto improvements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Minor improvements to the export orthophoto dialog &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Minor DeM viewer improvements &lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improvements on the label size and general navigation&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added new exciting bugs&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=179</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=179"/>
		<updated>2024-10-10T14:59:52Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI masking&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Automatic machine learning based masking added in Masquerade&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | 3DConnexion device support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Much improved support for 3DConnexion devices and their latest SDK&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Precision data loss XML drawing elements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Fixed precision data loss on XML export for drawing elements&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Quad buffer 3D display support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Fixed quad buffer implementation to support 3D display&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera calibration database flowengine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | It&#039;s now possible to query our camera calibration database in flowengine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster rendering&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Point cloud / meshes are now rendered faster, especially the huge ones&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Cuda libraries&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Cuda libraries has been updated &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Python version&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Python version updated to 3.12&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added match object center on merge&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added match object center on the merge projects dialog&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Solved issue with empty images&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | 0 bytes images are now discarded&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Solved issue with 3DPDF&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Solved issues on export with 3DPDF&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added bugs&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=178</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=178"/>
		<updated>2024-10-09T14:51:59Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Mango) has been in development for a long time and will be a super major release with exciting new features and bugs.&lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s definitely a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | OpenCL support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Support for video card supporting OpenCL &amp;gt; 1.1 (Intel and ATI)&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | AI classification&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Automatic machine learning based classification for Aerial photogrammetry dataset&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Floating local license server&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for local floating license server for both Flowengine and Zephyr. Available only on specific request.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Stuff&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Really improved stuff&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Leica LGSx support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Leica LGSx native format for Cyclone can be directly read by Zephyr and Scarlet&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added bugs&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=File:Mango.png&amp;diff=177</id>
		<title>File:Mango.png</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=File:Mango.png&amp;diff=177"/>
		<updated>2024-10-09T14:44:40Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=176</id>
		<title>3DF Zephyr Dev Status (Mango)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Mango)&amp;diff=176"/>
		<updated>2024-10-09T14:42:46Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: Created page with &amp;quot;75px The next version of 3DF Zephyr (Codename Lampone) is already in development.   Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&amp;#039;s not. It&amp;#039;s a Mango.  The tentative release date is the end of 2024.  Here&amp;#039;s a brief report of the planned features in development and their status.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot; | style=&amp;quot;color:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mango.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Lampone) is already in development. &lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Mango on the left does not exist. It has been generated with AI. It seems like a Melone, but it&#039;s not. It&#039;s a Mango.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of 2024.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Stuff&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Really improved stuff&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Added bugs&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Ad maiora semper!&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=175</id>
		<title>3DF Zephyr Dev Status (Lampone)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=175"/>
		<updated>2023-08-23T11:13:59Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raspberry.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Lampone) is already in development. &lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Raspberry on the left does not exist. It has been generated with AI.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of summer 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved mesh&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The mesh algorithm has been improved. Thickness is now computed automatically to maintain thin structures better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera groups/rig&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Cameras group/rig relationship (translation/baseline and rotation) can now be specified during the project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved add photos wizard and workspace merge&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The algorithms for adding photos and merging workspace have been improved. Both can now work in a completely automatic mode.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Reworked options dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The options dialog have been reworked and improved. You can now quickly search among the options.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Better multispectral support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Multispectral images are now better supported. The intra-bands adjustment works better, and several QoL improvements have been made.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Embedded orthophoto and project wizard generation&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Orthophotos are now embedded and saved with the workspace. Additionally, you can now directly generate an orthophoto from the Z axis (map) from the new project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Save partial reconstruction&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an option to save partial reconstructions (unmerged clusters) on zep files at the end of the SfM.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Transform dialog improvements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an option to reset the gizmo rotation. Additionally, the camera doesn&#039;t reset on cancel, and the object visibility doesn&#039;t change when ok is pressed.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Export cameras in blender/json format&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Export cameras in blender / json format that can also be read by several Nerf implementation&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Gizmo thickness and screen size&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added options to change the gizmo thickness and its screen size.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved 3D constraints parser&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved 3D constraints importing and added an option to specify a projected coordinate system.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera stations&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now define camera stations (groups of images with the same origin and pure rotation) during the project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Las 1.4 support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for las 1.4.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Leica Blk3d support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for Leica Blk3d devices.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Undistorted image with outer bounding box&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can export an undistorted image with the full distortion bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Native Nira exporter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved Nira exporter with native SDK support&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Osgb and kmz tiles moved&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Osgb and kmz tiles are now exported with the new algorithm for improved performances.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Edit multispectral orthophoto&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Enable orthophoto editor for multispectral datasets&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | NavVis camera load&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Support for NavVis cameras.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Utility to extract/generate bubble views from point clouds&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an utility to extract or generate bubble views stored in point clouds. Possibility to export mask and parameters.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=174</id>
		<title>3DF Zephyr Dev Status (Lampone)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=174"/>
		<updated>2023-08-18T15:31:51Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raspberry.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Lampone) is already in development. &lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Raspberry on the left does not exist. It has been generated with AI.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of summer 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved mesh&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The mesh algorithm has been improved. Thickness is now computed automatically to maintain thin structures better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera groups/rig&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Cameras group/rig relationship (translation/baseline and rotation) can now be specified during the project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved add photos wizard and workspace merge&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The algorithms for adding photos and merging workspace have been improved. Both can now work in a completely automatic mode.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Reworked options dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The options dialog have been reworked and improved. You can now quickly search among the options.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Better multispectral support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Multispectral images are now better supported. The intra-bands adjustment works better, and several QoL improvements have been made.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Embedded orthophoto and project wizard generation&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Orthophotos are now embedded and saved with the workspace. Additionally, you can now directly generate an orthophoto from the Z axis (map) from the new project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Save partial reconstruction&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an option to save partial reconstructions (unmerged clusters) on zep files at the end of the SfM.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Transform dialog improvements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an option to reset the gizmo rotation. Additionally, the camera doesn&#039;t reset on cancel, and the object visibility doesn&#039;t change when ok is pressed.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Export cameras in blender/json format&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Export cameras in blender / json format that can also be read by several Nerf implementation&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Gizmo thickness and screen size&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added options to change the gizmo thickness and its screen size.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved 3D constraints parser&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved 3D constraints importing and added an option to specify a projected coordinate system.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera stations&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now define camera stations (groups of images with the same origin and pure rotation) during the project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Las 1.4 support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for las 1.4.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Leica Blk3d support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for Leica Blk3d devices.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Undistorted image with outer bounding box&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can export an undistorted image with the full distortion bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Native Nira exporter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved Nira exporter with native SDK support&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Osgb and kmz tiles moved&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Osgb and kmz tiles are now exported with the new algorithm for improved performances.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Edit multispectral orthophoto&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Enable orthophoto editor for multispectral datasets&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | NavVis camera load&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Support for NavVis cameras.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=173</id>
		<title>3DF Zephyr Dev Status (Lampone)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=173"/>
		<updated>2023-08-10T07:48:58Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raspberry.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Lampone) is already in development. &lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Raspberry on the left does not exist. It has been generated with AI.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of summer 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved mesh&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The mesh algorithm has been improved. Thickness is now computed automatically to maintain thin structures better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera groups/rig&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Cameras group/rig relationship (translation/baseline and rotation) can now be specified during the project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved add photos wizard and workspace merge&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The algorithms for adding photos and merging workspace have been improved. Both can now work in a completely automatic mode.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Reworked options dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The options dialog have been reworked and improved. You can now quickly search among the options.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Better multispectral support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Multispectral images are now better supported. The intra-bands adjustment works better, and several QoL improvements have been made.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Embedded orthophoto and project wizard generation&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Orthophotos are now embedded and saved with the workspace. Additionally, you can now directly generate an orthophoto from the Z axis (map) from the new project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Save partial reconstruction&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an option to save partial reconstructions (unmerged clusters) on zep files at the end of the SfM.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Transform dialog improvements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an option to reset the gizmo rotation. Additionally, the camera doesn&#039;t reset on cancel, and the object visibility doesn&#039;t change when ok is pressed.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Export cameras in blender/json format&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Export cameras in blender / json format that can also be read by several Nerf implementation&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Gizmo thickness and screen size&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added options to change the gizmo thickness and its screen size.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved 3D constraints parser&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved 3D constraints importing and added an option to specify a projected coordinate system.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera stations&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now define camera stations (groups of images with the same origin and pure rotation) during the project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Las 1.4 support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for las 1.4.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Leica Blk3d support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for Leica Blk3d devices.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Undistorted image with outer bounding box&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can export an undistorted image with the full distortion bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Native Nira exporter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved Nira exporter with native SDK support&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Osgb and kmz tiles moved&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Osgb and kmz tiles are now exported with the new algorithm for improved performances.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Edit multispectral orthophoto&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Enable orthophoto editor for multispectral datasets&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | NavVis camera load&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Support for NavVis cameras.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=172</id>
		<title>3DF Zephyr Dev Status (Lampone)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=172"/>
		<updated>2023-07-26T10:32:21Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raspberry.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Lampone) is already in development. &lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Raspberry on the left does not exist. It has been generated with AI.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of summer 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved mesh&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The mesh algorithm has been improved. Thickness is now computed automatically to maintain thin structures better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera groups/rig&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Cameras group/rig relationship (translation/baseline and rotation) can now be specified during the project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved add photos wizard and workspace merge&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The algorithms for adding photos and merging workspace have been improved. Both can now work in a completely automatic mode.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Reworked options dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The options dialog have been reworked and improved. You can now quickly search among the options.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Better multispectral support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Multispectral images are now better supported. The intra-bands adjustment works better, and several QoL improvements have been made.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Embedded orthophoto and project wizard generation&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Orthophotos are now embedded and saved with the workspace. Additionally, you can now directly generate an orthophoto from the Z axis (map) from the new project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Save partial reconstruction&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an option to save partial reconstructions (unmerged clusters) on zep files at the end of the SfM.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Transform dialog improvements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an option to reset the gizmo rotation. Additionally, the camera doesn&#039;t reset on cancel, and the object visibility doesn&#039;t change when ok is pressed.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Export cameras in blender/json format&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Export cameras in blender / json format that can be read also by several Nerf implementation&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Gizmo thickness and screen size&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added options to change the gizmo thickness and its screen size.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved 3D constraints parser&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved 3D constraints importing and added an option to specify a projected coordinate system.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera stations&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now define camera stations (groups of images with the same origin and pure rotation) during the project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Las 1.4 support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for las 1.4.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Leica Blk3d support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for Leica Blk3d devices.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Undistorted image with outer bounding box&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can export an undistorted image with the full distortion bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Native Nira exporter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved Nira exporter with native SDK support&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Osgb and kmz tiles moved&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Osgb and kmz tiles are now exported with the new algorithm for improved performances.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | NavVis camera load&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Support for NavVis cameras.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=171</id>
		<title>3DF Zephyr Dev Status (Lampone)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=171"/>
		<updated>2023-07-26T07:59:59Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raspberry.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Lampone) is already in development. &lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Raspberry on the left does not exist. It has been generated with AI.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of summer 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved mesh&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The mesh algorithm has been improved. Thickness is now computed automatically to maintain thin structures better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera groups/rig&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Cameras group/rig relationship (translation/baseline and rotation) can now be specified during the project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved add photos wizard and workspace merge&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The algorithms for adding photos and merging workspace have been improved. Both can now work in a completely automatic mode.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Reworked options dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The options dialog have been reworked and improved. You can now quickly search among the options.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Better multispectral support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Multispectral images are now better supported. The intra-bands adjustment works better, and several QoL improvements have been made.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Embedded orthophoto and project wizard generation&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Orthophotos are now embedded and saved with the workspace. Additionally, you can now directly generate an orthophoto from the Z axis (map) from the new project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Save partial reconstruction&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an option to save partial reconstructions (unmerged clusters) on zep files at the end of the SfM.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Transform dialog improvements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an option to reset the gizmo rotation. Additionally, the camera doesn&#039;t reset on cancel, and the object visibility doesn&#039;t change when ok is pressed.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Gizmo thickness and screen size&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added options to change the gizmo thickness and its screen size.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved 3D constraints parser&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved 3D constraints importing and added an option to specify a projected coordinate system.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera stations&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now define camera stations (groups of images with the same origin and pure rotation) during the project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Las 1.4 support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for las 1.4.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Leica Blk3d support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for Leica Blk3d devices.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Undistorted image with outer bounding box&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can export an undistorted image with the full distortion bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Native Nira exporter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved Nira exporter with native SDK support&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Osgb and kmz tiles moved&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Osgb and kmz tiles are now exported with the new algorithm for improved performances.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | NavVis camera load&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Support for NavVis cameras.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=170</id>
		<title>3DF Zephyr Dev Status (Lampone)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=170"/>
		<updated>2023-07-26T07:58:00Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raspberry.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Lampone) is already in development. &lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Raspberry on the left does not exist. It has been generated with AI.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of summer 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved mesh&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The mesh algorithm has been improved. Thickness is now computed automatically to maintain thin structures better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera groups/rig&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Cameras group/rig relationship (translation/baseline and rotation) can now be specified during the project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved add photos wizard and workspace merge&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The algorithms for adding photos and merging workspace have been improved. Both can now work in a completely automatic mode.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Reworked options dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The options dialog have been reworked and improved. You can now quickly search among the options.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Better multispectral support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Multispectral images are now better supported. The intra-bands adjustment works better, and several QoL improvements have been made.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Embedded orthophoto and project wizard generation&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Orthophotos are now embedded and saved with the workspace. Additionally, you can now directly generate an orthophoto from the Z axis (map) from the new project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Save partial reconstruction&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an option to save partial reconstructions (unmerged clusters) on zep files at the end of the SfM.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Transform dialog improvements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an option to reset the gizmo rotation. Additionally, the camera doesn&#039;t reset on cancel, and the object visibility doesn&#039;t change when ok is pressed.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Gizmo thickness and screen size&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added options to change the gizmo thickness and its screen size.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved 3D constraints parser&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved 3D constraints importing and added an option to specify a projected coordinate system.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera stations&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now define camera stations (groups of images with the same origin and pure rotation) during the project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Las 1.4 support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added support for las 1.4.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Undistorted image with outer bounding box&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can export an undistorted image with the full distortion bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Native Nira exporter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved Nira exporter with native SDK support&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Osgb and kmz tiles moved&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Osgb and kmz tiles are now exported with the new algorithm for improved performances.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=169</id>
		<title>3DF Zephyr Dev Status (Lampone)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=169"/>
		<updated>2023-07-25T08:09:18Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raspberry.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Lampone) is already in development. &lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the Raspberry on the left does not exist. It has been generated with AI.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of summer 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved mesh&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The mesh algorithm has been improved. Thickness is now computed automatically to maintain thin structures better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera groups/rig&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Cameras group/rig relationship (translation/baseline and rotation) can now be specified during the project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved add photos wizard and workspace merge&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The algorithms for adding photos and merging workspace have been improved. Both can now work in a completely automatic mode.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Reworked options dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The options dialog have been reworked and improved. You can now quickly search among the options.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Better multispectral support&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Multispectral images are now better supported. The intra-bands adjustment works better, and several QoL improvements have been made.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Embedded orthophoto and project wizard generation&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Orthophotos are now embedded and saved with the workspace. Additionally, you can now directly generate an orthophoto from the Z axis (map) from the new project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Save partial reconstruction&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an option to save partial reconstructions (unmerged clusters) on zep files at the end of the SfM.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Transform dialog improvements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added an option to reset the gizmo rotation. Additionally, the camera doesn&#039;t reset on cancel, and the object visibility doesn&#039;t change when ok is pressed.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Gizmo thickness and screen size&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Added options to change the gizmo thickness and its screen size.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved 3D constraints parser&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved 3D constraints importing and added an option to specify a projected coordinate system.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Camera stations&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now define camera stations (groups of images with the same origin and pure rotation) during the project wizard.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Undistorted image with outer bounding box&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can export an undistorted image with the full distortion bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Native Nira exporter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Improved Nira exporter with native SDK support&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Osgb and kmz tiles moved&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Osgb and kmz tiles are now exported with the new algorithm for improved performances.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=168</id>
		<title>3DF Zephyr Dev Status (Giuggiola)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=168"/>
		<updated>2023-07-24T15:14:58Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Giuggiola.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
The next version of 3DF Zephyr (Codename Giuggiola) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is Q1 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New floating licensing system&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New meshing algorithm&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Orthophoto wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We completely revisited the orthophoto creations with a more flexible and easy-to-use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved photoconsistency&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Orient images from fixed seeds&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Samantha calibration&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New GUI icons&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Bundle adjustment constraints revisited&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control points on new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify control points from images during the project wizard itself.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Speed improvements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | SfM, MVS, and Mesh are now noticeably faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Texture weights&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now assign different weights to cameras during textures. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New gizmo tools&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The gizmo has been rewritten, and it&#039;s now easier to use&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New rendering space transform tool&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | There is a new rendering transform tool that makes it easier to compute transform and navigate between distant objects&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Advanced import dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify batch actions (such as merging and making structure operations or selecting input coordinate system) before importing multiple files.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text scaling on dem&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Dem viewer texts have been improved with dynamic scaling.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More random crashes&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Just kidding :)&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Rendering engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We updated our core rendering engine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated widgets engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We update the Qt library to version 6&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved control points from images dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Several improvements have been made to the control points from images dialog. Among the several improvements, it&#039;s faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Restyled wizard page&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been restyled for a smoother user experience. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More control during new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been reworked. Control points and camera constraints have been unified.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster control points auto-matching&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The automatic matching of control points has been revisited and is much faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Automatically scaled text in Dem Viewer&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Level of curves altitude texts are now automatically scaled.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | (Flowengine) Additional features Projected Coordinate System&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Additional features and API have been added in Flowengine, such as Projected Coordinate Systems management.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Camera Navigator&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New camera navigator on the bottom of the screen with dynamically loaded thumbnail for faster management of huge datasets.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved decimation filter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The decimation filter has been improved. Edges and details are now preserved better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New custom csv import for control points and constraint&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now import control points and constraints from custom text files where you specify the role for each column. Supports different separators.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Speeded up spherical image decomposition&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Spherical/Equirectangular image decomposition has been considerably speeded up.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Minimal overlap camera selector&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New tool to define the minimal set of cameras that view a point cloud/mesh. Useful to reduce the camera overlap and not consider redundant cameras.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Constraints report&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New constraints report tool to check the error statistics on control points, cameras, and distances constraints.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Custom stylesheet&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can define your own custom color combination of the GUI in addition to the preset ones. The standard stylesheets has been improved for better readability and consistency.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster autosave&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Autosave is now faster, avoiding saving multiple times unnecessarily data.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text drawing elements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add text and annotations to the project as drawing elements.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Import geoids&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now import custom geoids from PGM, XYZ, or ISG data formats.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Comments&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add custom comments to 3DF zephyr objects.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=167</id>
		<title>3DF Zephyr Dev Status (Giuggiola)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=167"/>
		<updated>2023-07-24T15:14:38Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Giuggiola.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
The next version of 3DF Zephyr (Codename Giuggiola) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is Q1 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New floating licensing system&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New meshing algorithm&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Orthophoto wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We completely revisited the orthophoto creations with a more flexible and easy-to-use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved photoconsistency&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Orient images from fixed seeds&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Samantha calibration&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New GUI icons&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Bundle adjustment constraints revisited&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control points on new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify control points from images during the project wizard itself.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Speed improvements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | SfM, MVS, and Mesh are now noticeably faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Texture weights&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now assign different weights to cameras during textures. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New gizmo tools&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The gizmo has been rewritten, and it&#039;s now easier to use&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New rendering space transform tool&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | There is a new rendering transform tool that makes it easier to compute transform and navigate between distant objects&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Advanced import dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify batch actions (such as merging and making structure operations or selecting input coordinate system) before importing multiple files.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text scaling on dem&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Dem viewer texts have been improved with dynamic scaling.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More random crashes&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Just kidding :)&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Rendering engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We updated our core rendering engine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated widgets engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We update the Qt library to version 6&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved control points from images dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Several improvements have been made to the control points from images dialog. Among the several improvements, it&#039;s faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Restyled wizard page&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been restyled for a smoother user experience. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More control during new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been reworked. Control points and camera constraints have been unified.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster control points auto-matching&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The automatic matching of control points has been revisited and is much faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Automatically scaled text in Dem Viewer&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Level of curves altitude texts are now automatically scaled.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | (Flowengine) Additional features Projected Coordinate System&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Additional features and API have been added in Flowengine, such as Projected Coordinate Systems management.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Camera Navigator&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New camera navigator on the bottom of the screen with dynamically loaded thumbnail for faster management of huge datasets.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved decimation filter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The decimation filter has been improved. Edges and details are now preserved better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New custom csv import for control points and constraint&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now import control points and constraints from custom text files where you specify the role for each column. Supports different separators.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Speeded up spherical image decomposition&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Spherical/Equirectangular image decomposition has been considerably speeded up.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Minimal overlap camera selector&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New tool to define the minimal set of cameras that view a point cloud/mesh. Useful to reduce the camera overlap and not consider redundant cameras.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Constraints report&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New constraints report tool to check the error statistics on control points, cameras, and distances constraints.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Custom stylesheet&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can define your own custom color combination of the GUI in addition to the preset ones. The standard stylesheets has been improved for better readability and consistency.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster autosave&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Autosave is now faster, avoiding saving multiple times unnecessarily data.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text drawing elements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add text and annotations to the project as drawing elements.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Import geoids&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now import custom geoids from PGM, XYZ, or ISG data formats.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Comments&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add custom comments to 3DF zephyr objects.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=166</id>
		<title>3DF Zephyr Dev Status (Lampone)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=166"/>
		<updated>2023-07-24T14:36:14Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raspberry.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Lampone) is already in development. &lt;br /&gt;
&lt;br /&gt;
Since we are a cool company using cutting-edge technology, the raspberry on the left does not exist. It has been generated with AI.&lt;br /&gt;
&lt;br /&gt;
The tentative release date is the end of summer 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=165</id>
		<title>3DF Zephyr Dev Status (Lampone)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=165"/>
		<updated>2023-07-24T14:35:03Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raspberry.png|left|75px]]&lt;br /&gt;
The next version of 3DF Zephyr (Codename Lampone) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is end of summer 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=File:Raspberry.png&amp;diff=164</id>
		<title>File:Raspberry.png</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=File:Raspberry.png&amp;diff=164"/>
		<updated>2023-07-24T14:34:45Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since we are a cool company using cutting-edge technology, this raspberry does not exist and has been generated with AI.&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=163</id>
		<title>3DF Zephyr Dev Status (Lampone)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Lampone)&amp;diff=163"/>
		<updated>2023-07-24T14:29:51Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: Created page with &amp;quot;75px  The next version of 3DF Zephyr (Codename Lampone) is already in development.   The tentative release date is end of summer 2023.  Here&amp;#039;s a brie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lampone.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
The next version of 3DF Zephyr (Codename Lampone) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is end of summer 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=Main_Page&amp;diff=162</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=Main_Page&amp;diff=162"/>
		<updated>2023-07-24T14:28:15Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;3DF Zephyr Development Status Report&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to the 3Dflow Dev Status Wiki! &lt;br /&gt;
&lt;br /&gt;
This wiki is dedicated to providing a status report for the upcoming releases of [https://zephyr.3dflow.net 3DF Zephyr] software by [https://www.3dflow.net 3Dflow SRL]&lt;br /&gt;
&lt;br /&gt;
You can check the changelog for the current release here:&lt;br /&gt;
* [https://www.3dflow.net/ZephyrRSS/?type=txt Latest Changelog]&lt;br /&gt;
* [https://www.3dflow.net/ZephyrRSS/?type=rss Latest Changelog RSS Feed]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to join our social channels:&lt;br /&gt;
* [https://discordapp.com/invite/rjvDNf7 Discord 3DFlow Server]&lt;br /&gt;
* [https://www.facebook.com/groups/3DflowAcademy/ Facebook 3Dflow Group]&lt;br /&gt;
&lt;br /&gt;
== Status report for the next release == &lt;br /&gt;
&lt;br /&gt;
* [[3DF Zephyr Dev Status (Lampone)]] (v.7.5)&lt;br /&gt;
&lt;br /&gt;
== Status report for the previous release == &lt;br /&gt;
&lt;br /&gt;
* [[3DF Zephyr Dev Status (Giuggiola)]] (v.7.0)&lt;br /&gt;
* [[3DF Zephyr Dev Status (Fragola)]] (v.6.5)&lt;br /&gt;
** [https://www.3dflow.net/3df-zephyr-6-5-development-status/ Dev Status Article 1]&lt;br /&gt;
* [[3DF Zephyr Dev Status (Eggplant)]] (v.6.0)&lt;br /&gt;
** [https://www.3dflow.net/3df-zephyr-upcoming-features-5-1/ Dev Status Article 1]&lt;br /&gt;
* [[3DF Zephyr Dev Status (Dragonfruit)]] (v.5.0)&lt;br /&gt;
** [https://www.3dflow.net/3df-zephyr-development-status-progress-dragonfruit-part-4/ Dev Status Article 4]&lt;br /&gt;
** [https://www.3dflow.net/3df-zephyr-development-status-progress-dragonfruit-part-3/ Dev Status Article 3]&lt;br /&gt;
** [https://www.3dflow.net/3df-zephyr-development-status-progress-dragonfruit-part-2/ Dev Status Article 2]&lt;br /&gt;
** [https://www.3dflow.net/3df-zephyr-development-status-progress-dragonfruit-part-1/ Dev Status Article 1]&lt;br /&gt;
* [[3DF Zephyr Dev Status (Clementine)]] (v.4.5)&lt;br /&gt;
** [https://www.3dflow.net/3df-zephyr-development-status-progress-clementine-2/ Dev Status Article 2]&lt;br /&gt;
** [https://www.3dflow.net/3df-zephyr-development-status-progress-clementine-1/ Dev Status Article 1]&lt;br /&gt;
* [[3DF Zephyr Dev Status (Blueberry)]] (v.4.3)&lt;br /&gt;
** [https://www.3dflow.net/3df-zephyr-development-status-progress-blueberry-1/ Dev Status Article]&lt;br /&gt;
* [[3DF Zephyr Dev Status (Avocado)]] (v.4.0)&lt;br /&gt;
** [https://www.3dflow.net/3df-zephyr-development-status-progress-avocado-4/ Dev Status Article 4]&lt;br /&gt;
** [https://www.3dflow.net/3df-zephyr-development-status-progress-avocado-3/ Dev Status Article 3]&lt;br /&gt;
** [https://www.3dflow.net/3df-zephyr-development-status-progress-avocado-2/ Dev Status Article 2]&lt;br /&gt;
** [https://www.3dflow.net/3df-zephyr-development-status-progress-avocado/ Dev Status Article 1]&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=161</id>
		<title>3DF Zephyr Dev Status (Giuggiola)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=161"/>
		<updated>2023-02-10T10:06:36Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Giuggiola.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
The next version of 3DF Zephyr (Codename Giuggiola) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is Q1 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New floating licensing system&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New meshing algorithm&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Orthophoto wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We completely revisited the orthophoto creations with a more flexible and easy-to-use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved photoconsistency&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Orient images from fixed seeds&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Samantha calibration&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New GUI icons&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Bundle adjustment constraints revisited&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control points on new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify control points from images during the project wizard itself.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Speed improvements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | SfM, MVS, and Mesh are now noticeably faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Texture weights&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now assign different weights to cameras during textures. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New gizmo tools&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The gizmo has been rewritten, and it&#039;s now easier to use&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New rendering space transform tool&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | There is a new rendering transform tool that makes it easier to compute transform and navigate between distant objects&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Advanced import dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify batch actions (such as merging and making structure operations or selecting input coordinate system) before importing multiple files.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text scaling on dem&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Dem viewer texts have been improved with dynamic scaling.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More random crashes&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Just kidding :)&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Rendering engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We updated our core rendering engine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated widgets engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We update the Qt library to version 6&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved control points from images dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Several improvements have been made to the control points from images dialog. Among the several improvements, it&#039;s faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Restyled wizard page&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been restyled for a smoother user experience. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More control during new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been reworked. Control points and camera constraints have been unified.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster control points auto-matching&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The automatic matching of control points has been revisited and is much faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Automatically scaled text in Dem Viewer&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Level of curves altitude texts are now automatically scaled.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | (Flowengine) Additional features Projected Coordinate System&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Additional features and API have been added in Flowengine, such as Projected Coordinate Systems management.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Camera Navigator&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New camera navigator on the bottom of the screen with dynamically loaded thumbnail for faster management of huge datasets.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved decimation filter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The decimation filter has been improved. Edges and details are now preserved better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New custom csv import for control points and constraint&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now import control points and constraints from custom text files where you specify the role for each column. Supports different separators.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Speeded up spherical image decomposition&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Spherical/Equirectangular image decomposition has been considerably speeded up.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Minimal overlap camera selector&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New tool to define the minimal set of cameras that view a point cloud/mesh. Useful to reduce the camera overlap and not consider redundant cameras.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Constraints report&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New constraints report tool to check the error statistics on control points, cameras, and distances constraints.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Custom stylesheet&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can define your own custom color combination of the GUI in addition to the preset ones. The standard stylesheets has been improved for better readability and consistency.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster autosave&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Autosave is now faster, avoiding saving multiple times unnecessarily data.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text drawing elements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add text and annotations to the project as drawing elements.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Import geoids&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now import custom geoids from PGM, XYZ, or ISG data formats.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Comments&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add custom comments to 3DF zephyr objects.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=160</id>
		<title>3DF Zephyr Dev Status (Giuggiola)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=160"/>
		<updated>2023-02-10T10:04:32Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Giuggiola.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
The next version of 3DF Zephyr (Codename Giuggiola) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is Q1 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New floating licensing system&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New meshing algorithm&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Orthophoto wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We completely revisited the orthophoto creations with a more flexible and easy-to-use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved photoconsistency&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Orient images from fixed seeds&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Samantha calibration&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New GUI icons&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Bundle adjustment constraints revisited&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control points on new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify control points from images during the project wizard itself.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Speed improvements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | SfM, MVS, and Mesh are now noticeably faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Texture weights&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now assign different weights to cameras during textures. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New gizmo tools&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The gizmo has been rewritten, and it&#039;s now easier to use&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New rendering space transform tool&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | There is a new rendering transform tool that makes it easier to compute transform and navigate between distant objects&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Advanced import dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify batch actions (such as merging and making structure operations or selecting input coordinate system) before importing multiple files.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text scaling on dem&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Dem viewer texts have been improved with dynamic scaling.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More random crashes&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Just kidding :)&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Rendering engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We updated our core rendering engine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated widgets engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We update the Qt library to version 6&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved control points from images dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Several improvements have been made to the control points from images dialog. Among the several improvements, it&#039;s faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Restyled wizard page&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been restyled for a smoother user experience. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More control during new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been reworked. Control points and camera constraints have been unified.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster control points auto-matching&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The automatic matching of control points has been revisited and is much faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Automatically scaled text in Dem Viewer&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Level of curves altitude texts are now automatically scaled.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | (Flowengine) Additional features Projected Coordinate System&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Additional features and API have been added in Flowengine, such as Projected Coordinate Systems management.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Camera Navigator&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New camera navigator on the bottom of the screen with dynamically loaded thumbnail for faster management of huge datasets.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved decimation filter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The decimation filter has been improved. Edges and details are now preserved better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New custom csv import for control points and constraint&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now import control points and constraints from custom text files where you specify the role for each column. Supports different separators.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Speeded up spherical image decomposition&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Spherical/Equirectangular image decomposition has been considerably speeded up.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Minimal overlap camera selector&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New tool to define the minimal set of cameras that view a point cloud/mesh. Useful to reduce the camera overlap and not consider redundant cameras.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Constraints report&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New constraints report tool to check the error statistics on control points, cameras, and distances constraints.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Custom stylesheet&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can define your own custom color combination of the GUI in addition to the preset ones. The standard stylesheets has been improved for better readability and consistency.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster autosave&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Autosave is now faster, avoiding saving multiple times unnecessarily data.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text drawing elements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add text and annotations to the project as drawing elements.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Import geoids&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now import custom geoids from PGM, XYZ, or ISG data formats.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=159</id>
		<title>3DF Zephyr Dev Status (Giuggiola)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=159"/>
		<updated>2023-02-10T10:02:43Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Giuggiola.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
The next version of 3DF Zephyr (Codename Giuggiola) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is Q1 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New floating licensing system&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New meshing algorithm&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Orthophoto wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We completely revisited the orthophoto creations with a more flexible and easy-to-use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved photoconsistency&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Orient images from fixed seeds&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Samantha calibration&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New GUI icons&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Bundle adjustment constraints revisited&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control points on new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify control points from images during the project wizard itself.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Speed improvements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | SfM, MVS, and Mesh are now noticeably faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Texture weights&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now assign different weights to cameras during textures. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New gizmo tools&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The gizmo has been rewritten, and it&#039;s now easier to use&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New rendering space transform tool&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | There is a new rendering transform tool that makes it easier to compute transform and navigate between distant objects&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Advanced import dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify batch actions (such as merging and making structure operations or selecting input coordinate system) before importing multiple files.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text scaling on dem&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Dem viewer texts have been improved with dynamic scaling.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More random crashes&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Just kidding :)&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Rendering engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We updated our core rendering engine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated widgets engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We update the Qt library to version 6&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved control points from images dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Several improvements have been made to the control points from images dialog. Among the several improvements, it&#039;s faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Restyled wizard page&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been restyled for a smoother user experience. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More control during new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been reworked. Control points and camera constraints have been unified.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster control points auto-matching&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The automatic matching of control points has been revisited and is much faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Automatically scaled text in Dem Viewer&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Level of curves altitude texts are now automatically scaled.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | (Flowengine) Additional features Projected Coordinate System&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Additional features and API have been added in Flowengine, such as Projected Coordinate Systems management.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Camera Navigator&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New camera navigator on the bottom of the screen with dynamically loaded thumbnail for faster management of huge datasets.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved decimation filter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The decimation filter has been improved. Edges and details are now preserved better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New custom csv import for control points and constraint&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now import control points and constraints from custom text files where you specify the role for each column. Supports different separators.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Speeded up spherical image decomposition&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Spherical/Equirectangular image decomposition has been considerably speeded up.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Minimal overlap camera selector&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New tool to define the minimal set of cameras that view a point cloud/mesh. Useful to reduce the camera overlap and not consider redundant cameras.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Constraints report&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New constraints report tool to check the error statistics on control points, cameras, and distances constraints.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Custom stylesheet&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can define your own custom color combination of the GUI in addition to the preset ones. The standard stylesheets has been improved for better readability and consistency.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster autosave&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Autosave is now faster, avoiding saving multiple times unnecessarily data.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text drawing elements&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add text and annotations to the project as drawing elements.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=158</id>
		<title>3DF Zephyr Dev Status (Giuggiola)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=158"/>
		<updated>2023-01-20T08:55:44Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Giuggiola.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
The next version of 3DF Zephyr (Codename Giuggiola) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is Q1 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New floating licensing system&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New meshing algorithm&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Orthophoto wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We completely revisited the orthophoto creations with a more flexible and easy-to-use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved photoconsistency&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Orient images from fixed seeds&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Samantha calibration&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New GUI icons&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Bundle adjustment constraints revisited&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control points on new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify control points from images during the project wizard itself.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Texture weights&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now assign different weights to cameras during textures. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New gizmo tools&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The gizmo has been rewritten, and it&#039;s now easier to use&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New rendering space transform tool&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | There is a new rendering transform tool that makes it easier to compute transform and navigate between distant objects&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Advanced import dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify batch actions (such as merging and make structure operations) before importing multiple files.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text scaling on dem&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Dem viewer texts have been improved with dynamic scaling.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More random crashes&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Just kidding :)&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Rendering engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We updated our core rendering engine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated widgets engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We update the Qt library to version 6&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved control points from images dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Several improvements have been made to the control points from images dialog. Among the several improvements, it&#039;s faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Restyled wizard page&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been restyled for a smoother user experience. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More control during new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been reworked. Control points and camera constraints have been unified.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster control points auto-matching&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The automatic matching of control points has been revisited and is much faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Automatically scaled text in Dem Viewer&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Level of curves altitude texts are now automatically scaled.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | (Flowengine) Additional features Projected Coordinate System&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Additional features and API have been added in Flowengine, such as Projected Coordinate Systems management.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Camera Navigator&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New camera navigator on the bottom of the screen with dynamically loaded thumbnail for faster management of huge datasets.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved decimation filter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The decimation filter has been improved. Edges and details are now preserved better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New custom csv import for control points and constraint&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now import control points and constraints from custom text files where you specify the role for each column. Supports different separators.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Speeded up spherical image decomposition&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Spherical/Equirectangular image decomposition has been considerably speeded up.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Minimal overlap camera selector&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New tool to define the minimal set of cameras that view a point cloud/mesh. Useful to reduce the camera overlap and not consider redundant cameras.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Constraints report&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New constraints report tool to check the error statistics on control points, cameras, and distances constraints.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Custom stylesheet&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can define your own custom color combination of the GUI in addition to the preset ones.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=157</id>
		<title>3DF Zephyr Dev Status (Giuggiola)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=157"/>
		<updated>2023-01-20T08:52:23Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Giuggiola.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
The next version of 3DF Zephyr (Codename Giuggiola) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is Q1 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New floating licensing system&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New meshing algorithm&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Orthophoto wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We completely revisited the orthophoto creations with a more flexible and easy-to-use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved photoconsistency&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Orient images from fixed seeds&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Samantha calibration&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New GUI icons&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Bundle adjustment constraints revisited&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control points on new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify control points from images during the project wizard itself.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Texture weights&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now assign different weights to cameras during textures. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New gizmo tools&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The gizmo has been rewritten, and it&#039;s now easier to use&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New rendering space transform tool&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | There is a new rendering transform tool that makes it easier to compute transform and navigate between distant objects&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Advanced import dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify batch actions (such as merging and make structure operations) before importing multiple files.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text scaling on dem&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Dem viewer texts have been improved with dynamic scaling.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More random crashes&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Just kidding :)&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Rendering engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We updated our core rendering engine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated widgets engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We update the Qt library to version 6&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved control points from images dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Several improvements have been made to the control points from images dialog. Among the several improvements, it&#039;s faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Restyled wizard page&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been restyled for a smoother user experience. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More control during new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been reworked. Control points and camera constraints have been unified.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster control points auto-matching&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The automatic matching of control points has been revisited and is much faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Automatically scaled text in Dem Viewer&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Level of curves altitude texts are now automatically scaled.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | (Flowengine) Additional features Projected Coordinate System&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Additional features and API have been added in Flowengine, such as Projected Coordinate Systems management.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Camera Navigator&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New camera navigator on the bottom of the screen with dynamically loaded thumbnail for faster management of huge datasets.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved decimation filter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The decimation filter has been improved. Edges and details are now preserved better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New custom csv import for control points and constraint&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now import control points and constraints from custom text files where you specify the role for each column. Supports different separators.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Speeded up spherical image decomposition&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Spherical/Equirectangular image decomposition has been considerably speeded up.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Minimal overlap camera selector&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New tool to define the minimal set of cameras that view a point cloud/mesh. Useful to reduce the camera overlap and not consider redundant cameras.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Constraints report&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New constraints report tool to check the error statistics on control points, cameras, and distances constraints.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=156</id>
		<title>3DF Zephyr Dev Status (Giuggiola)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=156"/>
		<updated>2023-01-20T08:47:40Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Giuggiola.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
The next version of 3DF Zephyr (Codename Giuggiola) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is Q1 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New floating licensing system&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New meshing algorithm&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Orthophoto wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We completely revisited the orthophoto creations with a more flexible and easy to use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved photoconsistency&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Orient images from fixed seeds&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Samantha calibration&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New GUI icons&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Bundle adjustment constraints revisited&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control points on new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify control points from images during the project wizard itself.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Texture weights&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now assign different weights to cameras during textures. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New gizmo tools&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The gizmo has been rewritten, and it&#039;s now easier to use&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New rendering space transform tool&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | There is a new rendering transform tool that makes it easier to compute transform and navigate between distant objects&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Advanced import dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify batch actions (such as merging, and make structure operation) before importing multiple files.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text scaling on dem&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Dem viewer texts have been improved with dynamic scaling.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More random crashes&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Just kidding :)&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Rendering engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We updated our core rendering engine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated widgets engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We update the Qt library to version 6&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved control points from images dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Several improvements have been made to the control points from images dialog. Among the several improvements, it&#039;s faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Restyled wizard page&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been restyled for a smoother user experience. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More control during new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been reworked. Control points and camera constraints have been unified.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster control points auto-matching&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The automatic matching of control points has been revisited and it&#039;s not much faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Automatically scaled text in Dem Viewer&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Level of curves altitude texts are now automatically scaled.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | (Flowengine) Additional features Projected Coordinate System&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Additional features and API have been added in Flowengine, such as Projected Coordinate Systems management.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Camera Navigator&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New camera navigator on the bottom of the screen with dynamically loaded thumbnail for faster management of huge datasets.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved decimation filter&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The decimation filter has been improved. Edges and details are now preserved better.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New custom csv import for control points and constraint&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now import control points and constraints from custom text files where you specify the role for each column. Supports different separators.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Speeded up spherical image decomposition&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Spherical/Equirectangular image decomposition has been considerably speeded up.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Minimal overlap camera selector&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New tool to define the minimal set of cameras that view a point cloud/mesh. Useful to reduce the camera overlap and not consider redundant cameras.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Constraints report&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | New constraints report tool to check the error statistics on control points, cameras and distances constraints.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=155</id>
		<title>3DF Zephyr Dev Status (Giuggiola)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=155"/>
		<updated>2023-01-20T08:39:06Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Giuggiola.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
The next version of 3DF Zephyr (Codename Giuggiola) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is Q1 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New floating licensing system&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New meshing algorithm&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Orthophoto wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We completely revisited the orthophoto creations with a more flexible and easy to use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved photoconsistency&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Orient images from fixed seeds&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Samantha calibration&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New GUI icons&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Bundle adjustment constraints revisited&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control points on new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify control points from images during the project wizard itself.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Texture weights&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now assign different weights to cameras during textures. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New gizmo tools&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The gizmo has been rewritten, and it&#039;s now easier to use&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New rendering space transform tool&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | There is a new rendering transform tool that makes it easier to compute transform and navigate between distant objects&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Advanced import dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify batch actions (such as merging, and make structure operation) before importing multiple files.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text scaling on dem&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Dem viewer texts have been improved with dynamic scaling.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More random crashes&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Just kidding :)&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Rendering engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We updated our core rendering engine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated widgets engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We update the Qt library to version 6&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved control points from images dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Several improvements have been made to the control points from images dialog. Among the several improvements, it&#039;s faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Restyled wizard page&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been restyled for a smoother user experience. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More control during new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been reworked. Control points and camera constraints have been unified.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster control points auto-matching&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The automatic matching of control points has been revisited and it&#039;s not much faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Automatically scaled text in Dem Viewer&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Level of curves altitude texts are now automatically scaled&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | (Flowengine) Additional features Projected Coordinate System&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Additional features and API have been added in Flowengine, such as Projected Coordinate Systems management.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=154</id>
		<title>3DF Zephyr Dev Status (Giuggiola)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=154"/>
		<updated>2023-01-20T08:35:41Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Giuggiola.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
The next version of 3DF Zephyr (Codename Giuggiola) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is Q1 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New floating licensing system&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New meshing algorithm&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Orthophoto wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We completely revisited the orthophoto creations with a more flexible and easy to use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved photoconsistency&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Orient images from fixed seeds&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Samantha calibration&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New GUI icons&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Bundle adjustment constraints revisited&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control points on new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify control points from images during the project wizard itself.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Texture weights&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now assign different weights to cameras during textures. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New gizmo tools&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The gizmo has been rewritten, and it&#039;s now easier to use&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New rendering space transform tool&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | There is a new rendering transform tool that makes it easier to compute transform and navigate between distant objects&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Advanced import dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify batch actions (such as merging, and make structure operation) before importing multiple files.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text scaling on dem&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Dem viewer texts have been improved with dynamic scaling.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More random crashes&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Just kidding :)&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Rendering engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We updated our core rendering engine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated widgets engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We update the Qt library to version 6&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved control points from images dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Several improvements have been made to the control points from images dialog. Among the several improvements, it&#039;s faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Restyled wizard page&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been restyled for a smoother user experience. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More control during new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been reworked. Control points and camera constraints have been unified.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster control points auto-matching&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The automatic matching of control points has been revisited and it&#039;s not much faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Automatically scaled text in Dem Viewer&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Level of curves altitude texts are now automatically scaled&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=153</id>
		<title>3DF Zephyr Dev Status (Giuggiola)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=153"/>
		<updated>2023-01-20T08:34:04Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Giuggiola.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
The next version of 3DF Zephyr (Codename Giuggiola) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is Q1 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New floating licensing system&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New meshing algorithm&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Orthophoto wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We completely revisited the orthophoto creations with a more flexible and easy to use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved photoconsistency&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Orient images from fixed seeds&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Samantha calibration&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New GUI icons&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Bundle adjustment constraints revisited&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control points on new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify control points from images during the project wizard itself.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Texture weights&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now assign different weights to cameras during textures. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New gizmo tools&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The gizmo has been rewritten, and it&#039;s now easier to use&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New rendering space transform tool&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | There is a new rendering transform tool that make easier to compute transform and navigate between distance object&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Advanced import dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify batch actions (as merging, make structure operation) before importing multiple files.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text scaling on dem&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Dem viewer texts have been improved with dynamic scaling.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More random crashes&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Just kidding :)&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Rendering engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We updated our core rendering engine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated widgets engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We update the Qt library to version 6&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved control points from images dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Several improvements have been made to the control points from images dialog. Among the several improvements, it&#039;s faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Restyled wizard page&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been restyled for a smoother user experience. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More control during new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been reworked. Control points and camera constraints have been unified.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster control points auto-matching&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The automatic matching of control points has been revisited and it&#039;s not much faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Automatically scaled text in Dem Viewer&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Level of curves altitude texts are now automatically scaled&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=152</id>
		<title>3DF Zephyr Dev Status (Giuggiola)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=152"/>
		<updated>2022-11-23T11:14:04Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Giuggiola.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
The next version of 3DF Zephyr (Codename Giuggiola) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is Q1 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New floating licensing system&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New meshing algorithm&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Orthophoto wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We completely revisited the orthophoto creations with a more flexible and easy to use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved photoconsistency&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Orient images from fixed seeds&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Samantha calibration&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New GUI icons&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Bundle adjustment constraints revisited&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control points on new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify control points from images during the project wizard itself.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Texture weights&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now assign different weights to cameras during textures. &lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New gizmo tools&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The gizmo has been rewritten, and it&#039;s now easier to use&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Advanced import dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify batch actions (as merging, make structure operation) before importing multiple files.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text scaling on dem&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Dem viewer texts have been improved with dynamic scaling.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More random crashes&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Just kidding :)&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Rendering engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We updated our core rendering engine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated widgets engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We update the Qt library to version 6&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved control points from images dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Several improvements have been made to the control points from images dialog. Among the several improvements, it&#039;s faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More control during new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been reworked. Control points and camera constraints have been unified. You can specify to generate in batch also the top-view orthophoto.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster control points auto-matching&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The automatic matching of control points has been revisited and it&#039;s not much faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggola)&amp;diff=151</id>
		<title>3DF Zephyr Dev Status (Giuggola)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggola)&amp;diff=151"/>
		<updated>2022-10-28T13:14:27Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: 3Dflow moved page 3DF Zephyr Dev Status (Giuggola) to 3DF Zephyr Dev Status (Giuggiola)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[3DF Zephyr Dev Status (Giuggiola)]]&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
	<entry>
		<id>http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=150</id>
		<title>3DF Zephyr Dev Status (Giuggiola)</title>
		<link rel="alternate" type="text/html" href="http://devstatus.3dflow.net/index.php?title=3DF_Zephyr_Dev_Status_(Giuggiola)&amp;diff=150"/>
		<updated>2022-10-28T13:14:27Z</updated>

		<summary type="html">&lt;p&gt;3Dflow: 3Dflow moved page 3DF Zephyr Dev Status (Giuggola) to 3DF Zephyr Dev Status (Giuggiola)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Giuggiola.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
The next version of 3DF Zephyr (Codename Giuggiola) is already in development. &lt;br /&gt;
&lt;br /&gt;
The tentative release date is Q1 2023.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a brief report of the planned features in development and their status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: Red;&amp;quot; | Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major features and updates ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New floating licensing system&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New meshing algorithm&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New Orthophoto wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We completely revisited the orthophoto creations with a more flexible and easy to use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved photoconsistency&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; |  We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Orient images from fixed seeds&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved Samantha calibration&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New GUI icons&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Bundle adjustment constraints revisited&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Control points on new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify control points from images during the project wizard itself.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor bug fixes and updates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | New gizmo tools&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The gizmo has been rewritten, and it&#039;s now easier to use&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Advanced import dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | You can now specify batch actions (as merging, make structure operation) before importing multiple files.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Text scaling on dem&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Dem viewer texts have been improved with dynamic scaling.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More random crashes&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Just kidding :)&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated Rendering engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We updated our core rendering engine&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Updated widgets engine&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | We update the Qt library to version 6&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Improved control points from images dialog&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Several improvements have been made to the control points from images dialog. Among the several improvements, it&#039;s faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | More control during new project wizard&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Project wizard has been reworked. Control points and camera constraints have been unified. You can specify to generate in batch also the top-view orthophoto.&lt;br /&gt;
| style=&amp;quot;background: GreenYellow;&amp;quot; | In Development (50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Faster control points auto-matching&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | The automatic matching of control points has been revisited and it&#039;s not much faster.&lt;br /&gt;
| style=&amp;quot;background: Lime;&amp;quot; | Ready for testing (90%)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>3Dflow</name></author>
	</entry>
</feed>