3DF Zephyr Dev Status (Giuggiola)

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The next version of 3DF Zephyr (Codename Giuggiola) is already in development.

The tentative release date is Q1 2023.

Here's a brief report of the planned features in development and their status.

Note: this is not the final feature list: new planned features will be unveiled as we get closer to release!

Major features and updates

New floating licensing system We will be switching from a third-party licensing system to an in-house developed one. The new licensing system will be more flexible, and all the keys will be floating, meaning that you can install zephyr on as many machines as you want, and it will automatically get a lease on open and drop the lease on exit. Ready for testing (90%)
New meshing algorithm The new meshing algorithm is entirely based on tetrahedra and has no internal discretization/voxelization step while being completely out-of-core. As a result, the new algorithm will have less moss and better details. Ready for testing (90%)
New Orthophoto wizard We completely revisited the orthophoto creations with a more flexible and easy to use wizard. Additionally, you can also specify the orthophoto volume visually with a bounding box. Ready for testing (90%)
Improved photoconsistency We continue to improve our core algorithms. Photoconsistency has been changed and tuned to better extract fine details. In Development (50%)
Orient images from fixed seeds You can now add photogrammetric images, starting from a set of colored laser scans. The laser scans will remain fixed, and the photogrammetric images will be added over. Ready for testing (90%)
Improved Samantha calibration Samantha calibration routines have been rewritten and improved, and this will to a generally better orientation result. Ready for testing (90%)
New GUI icons The GUI icon have been completely redesigned. The new style will be more uniform and visually appealing. In Development (50%)
Bundle adjustment constraints revisited The bundle adjustment with constraints table has been revisited and improved. You will be able also to input distance constraints in the bundle adjustment and set a different accuracy for each control points/camera position. In Development (50%)
Control points on new project wizard You can now specify control points from images during the project wizard itself. In Development (50%)

Minor bug fixes and updates

New gizmo tools The gizmo has been rewritten, and it's now easier to use Ready for testing (90%)
Advanced import dialog You can now specify batch actions (as merging, make structure operation) before importing multiple files. Ready for testing (90%)
Text scaling on dem Dem viewer texts have been improved with dynamic scaling. Ready for testing (90%)


More random crashes Just kidding :) In Development (50%)
Updated Rendering engine We updated our core rendering engine Ready for testing (90%)
Updated widgets engine We update the Qt library to version 6 In Development (50%)
Improved control points from images dialog Several improvements have been made to the control points from images dialog. Among the several improvements, it's faster to open and manage when you have a lot of images. And it also specifies the hint after the first image has been selected. Ready for testing (90%)
More control during new project wizard Project wizard has been reworked. Control points and camera constraints have been unified. You can specify to generate in batch also the top-view orthophoto. In Development (50%)
Faster control points auto-matching The automatic matching of control points has been revisited and it's not much faster. Ready for testing (90%)